Project Example

Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children Socio-Emotional Skills and Prosocial Behavior in Children

This paper describes the Intervention Mapping Protocol (IMP) and theory application for the design of a digital game which promotes prosocial behavior in 8–11-year-olds.

The paper contributes to the body of knowledge on the use of theory application in the design of digital game interventions for health and behavior change.

Source: Social Marketing at Griffith, Department of Marketing, Griffith University

Date of Publication: August 16, 2022