New Game for Ugandan Men Uncovers Behavioral Barriers to Family Planning

Uganda has a high fertility rate and a declining mortality rate, resulting in rapid population growth. This has led to a dependent population that is not conducive to economic production, savings, investment, or development.

With funding from the Hewlett Foundation and in partnership with ideas42, IntraHealth International conducted a preliminary behavioral study in the RHITES-E-supported districts of Serere, Kibuku, and Kapchorwa to identify the behavioral barriers to contraception that postpartum women and their male partners face. The study found that:

  • Couples typically do not discuss how many children to have or when to have them.
  • Couples typically do not discuss whether to use modern contraceptive methods.
  • Couples decide to have another child because they either underestimate the cost or overweigh specific benefits of having a child.
  • Couples do not consider modern contraceptive methods because they think their current actions to avoid children are enough.
  • Men and women do not have a “moment of choice” during visits to health facilities to consider modern contraceptive methods because health workers do not consistently discuss them with clients.
  • Couples choose not to use modern contraceptive methods because they are afraid of the side effects, including actual side effects (such as heavy bleeding) and perceived side effects (such as cancer).

One of the interventions they designed to address these behavioral barriers was called Together We Decide, an interactive game specifically for men, since they can be either enablers or inhibiters of contraceptive use. The game teaches men ways to keep their families healthy and how to discuss health topics with their partners.

During the game, the players are prompted to think about the realities of having children with “cost” playing cards that require them to pay for things like school fees and medical bills. With these costs in mind, the men discuss ways they can ensure they have money for all of their children, such as spacing childbirths and keeping mothers and babies healthy.

The game ends with households dividing their wealth per child. The household with the most wealth per child wins. The teams then discuss what they learned from the game and what they will share with their partners.

Source: VITAL

Date of Publication: June 15, 2020

Saath Saath Card Game

Saath-Saath Project (SSP), funded by United States Agency for International Development (USAID) provided HIV prevention, care, support and treatment services along with family planning (FP) services, referral and gender-based violence (GBV) prevention and mitigation services through its outreach activities and expanded integrated health services (EIHS) sites.

Card playing is highly popular in Nepal. This game was designed as a medium to disseminate information about the importance of condom use and HIV testing.

Source: FHI 360 Nepal

Date of Publication: March 25, 2019

Saath-Saath Gender-based Violence Prevention and Mitigation Card Game

Saath-Saath Project (SSP), funded by United States Agency for International Development (USAID) provided HIV prevention, care, support and treatment services along with family planning (FP) services, referral and gender-based violence (GBV) prevention and mitigation services through its outreach activities and expanded integrated health services (EIHS) sites.

This pictorial card game provides information about forms of GBV through five different pictorial stories with GBV messages, delivers information about the effects of GBV and encourages practice of safe behaviors. Also, informs about high risk of HIV infection – irregular use of condoms when having sex with regular/intimate partner compared to commercial/casual partner.

The objective of the game is to encourage Female Sex Workers (FSWs) and FSWs and Transgender Sex Workers (TGSWs) to practice safe behaviors to prevent GBV and be aware of GBV that they might be facing in their lives. Also encourage to seek GBV prevention, psychosocial counseling and treatment services.

Source: FHI 360

Date of Publication: March 25, 2019

Saath-Saath Litmus Test Game

Saath-Saath Project (SSP) provided HIV prevention, care, support and treatment services along with family planning (FP) services, referral and gender-based violence (GBV) prevention and mitigation services through its outreach activities and expanded integrated health services (EIHS) sites.

The litmus test game is designed to encourage Female Sex Workers (FSWs) and their clients to realize that even though one may look healthy from outside, they may be carrying infections or may be ill or suffering from some ailment. One may have an infection, but often they do not have immediate, obvious manifestations.

The objectvies are to encourage FSWs and clients of FSWs to visit clinics for STI diagnosis and treatment; and HIV counseling and testing, and to encourage FSWs and clients of FSWs to use condoms correctly and consistently. The game is used by outreach staff during outreach education and group discussions, and also in drop-in centers and clinic waiting rooms.

Source: FHI 360

Date of Publication: March 25, 2019

Suaahara Coop Game Cards

Suaahara was a five year (2011-2016) project funded by USAID aimed to improve the nutritional status of women and children in 41 districts of Nepal. The project focused on improving health and nutrition behaviors at the household level through promotion of Essential Nutrition and Hygiene Actions (EN/HA), particularly Maternal, Infant and Young Child Nutrition (MIYCN), and addressing other determinants of under-nutrition, such as availability of and access to food, hygiene, quality of health care, child spacing and socio-cultural factors including gender and marginalization.

Suaahara was implemented by a consortium of partner organizations led by Save the Children.

The SBCC strategy established an internal quality materials review and production system to ensure that all partners in the consortium had mutually reinforcing, quality materials developed, pretested, produced and disseminated to the end user.

In the year 2013, Suaahara developed this Home Stead Food Production (HFP) related pictorial Coop Game Cards to be used as training aid/training materials during HFP training to community level. It helps facilitator to understand importance of keeping chickens in coop- what happens if it is in an open system. Field Supervisor/extension workers use this coop game card while facilitating the sessions related to rearing chickens in a semi-intensive system.

Source: Johns Hopkins Bloomberg School of Public Health/ Center for Communication Programs

Date of Publication: March 25, 2019

Saath-Saath Baaghchal Game

Saath-Saath Project (SSP), (2011-2016) funded by United States Agency for International Development (USAID) provided HIV prevention, care, support and treatment services along with family planning (FP) services, referral and gender-based violence (GBV) prevention and mitigation services through its outreach activities and expanded integrated health services (EIHS) sites.

The Baaghchal Game was developed to enhance the knowledge and skills of female sex workers and their clients about HIV prevention. This game was used at the Drop-in Centers and was designed to provide education about HIV/AIDS, STIs and condoms.

Source: FHI 360 Nepal

Date of Publication: March 25, 2019

Saath-Saath Apple Game

Saath-Saath Project (SSP), funded by United States Agency for International Development (USAID) provided HIV prevention, care, support and treatment services along with family planning (FP) services, referral and gender-based violence (GBV) prevention and mitigation services through its outreach activities and expanded integrated health services (EIHS) sites.

This game is intended for Key Affected Populations (KAPs) who often think that they don’t need to visit a Voluntary Counseling and Testing (VCT) or STI clinic as they look very healthy and don’t have any sign and symptoms of STI. The goal of the game is to sensitive about utilizing HIV and STI services.

Source: FHI 360

Date of Publication: March 25, 2019